Large-Scale Real-Time Strategy (RTS) for the iPad & iPhone 

Twitter LinkedIn YouTube E-mail
Home Archive for category "Development"
formats

The Challenges of Multiplayer Lockstep

Published on January 12, 2013 by in Development

I’d like to share a story about the challenges of implementing multiplayer in an RTS using a lockstep model. In this model, you only exchange actions between the peers and all devices need to do the exact same simulation to stay in sync. If anything differs, the simulation goes out of sync which means you

Read More…

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
No Comments  comments 
formats

AI

Published on September 3, 2012 by in Development

Artificial Intelligence. I still remember when the AI gurus were bragging in the 80ies what AI would be able to do ten years from then. Not even a fraction of these visions have become true, not even 30 years later. AI programming is difficult and none of the IT domains have failed more in achieving

Read More…

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
No Comments  comments 
formats

Multiplayer

Published on July 15, 2012 by in Development

Ah, multiplayer. First you make the actual game then you add multiplayer support ontop of it, right? After all, multiplayer just means that the game needs to run on different devices simultaneously and somehow show the same game. We all know that things are not as simple as that. I’d daresay that you either plan

Read More…

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
No Comments  comments 
formats

The Life of an Indie

Published on May 4, 2012 by in Development, Game Design

Welcome to Bitmen Studio’s Indie Game Developer Blog. What’s this all about? My name is Mark and I’m an Indie. I’m developing games for iOS devices, so basically for iPhone, iPod touch and iPad. Being an Indie is an interesting experience, it is very rewarding (less so money-wise) but also very challenging. Why am I

Read More…

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
3 Comments  comments 

© Bitmen Studios