Large-Scale Real-Time Strategy (RTS) for the iPad & iPhone 

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The Challenges of Multiplayer Lockstep

Published on January 12, 2013 by in Development

I’d like to share a story about the challenges of implementing multiplayer in an RTS using a lockstep model. In this model, you only exchange actions between the peers and all devices need to do the exact same simulation to stay in sync. If anything differs, the simulation goes out of sync which means you

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