Large-Scale Real-Time Strategy (RTS) for the iPad & iPhone 

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Home 2012 August

Back from Outer Space – err France

Published on August 20, 2012 by in Game Design

I’m back from my four weeks of absolutely great vacation and fully motivated to shorten my (ever growing) todo-list. Skirmish AI is up and running and I must say: after several tweaks and a lot of testing, it plays pretty well. It can beat casual players with ease but what’s more important: it usually plays

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