Large-Scale Real-Time Strategy (RTS) for the iPad & iPhone 

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Taking a Short Break

Published on July 21, 2012 by in Uncategorized

It’s summer, it’s hot and it’s vacation time! I’m taking a break from the game and go to France for three weeks to enjoy French food, a camp-site with view sur la mer, good wine and good company. It will definitely do me some good to not have to worry about this project for a

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Multiplayer

Published on July 15, 2012 by in Development

Ah, multiplayer. First you make the actual game then you add multiplayer support ontop of it, right? After all, multiplayer just means that the game needs to run on different devices simultaneously and somehow show the same game. We all know that things are not as simple as that. I’d daresay that you either plan

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