Large-Scale Real-Time Strategy (RTS) for the iPad & iPhone 

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The Motivation

Published on May 29, 2012 by in Game Design

Before going more into other details, let’s briefly talk about the motivation to develop your own game. I mean, game development is not just fun, it is also means going through a lot of trouble to come up with a good game. The basic question is: is making this game worth my time? After all,

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The Vision

Published on May 18, 2012 by in Game Design

In the beginning was the vision, and the vision was in your head. All games start with a vision. A cool idea, something you think would make a good game. Without a vision, there’s nothing to aim for, no intended experience for the future players. Obviously, most game designers want to make cool games. Professional

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The Life of an Indie

Published on May 4, 2012 by in Development, Game Design

Welcome to Bitmen Studio’s Indie Game Developer Blog. What’s this all about? My name is Mark and I’m an Indie. I’m developing games for iOS devices, so basically for iPhone, iPod touch and iPad. Being an Indie is an interesting experience, it is very rewarding (less so money-wise) but also very challenging. Why am I

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