Large-Scale Real-Time Strategy (RTS) for the iPad & iPhone 

Twitter LinkedIn YouTube E-mail
Home 2012
formats

Closed Beta Application

Published on November 30, 2012 by in Uncategorized

Galactic Conflict will soon enter closed beta. We’re looking for passionate RTS fans that are willing to test the game for an extended period of time. A strong RTS background, an iPad 2 or later and the willingness to hook up with other beta testers to get some multiplayer games going are required to enter

Read More…

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
No Comments  comments 
formats

Do you hear the Voices too?

Published on November 5, 2012 by in Game Design

I’m happy to announce that the voice acting for the game has taken shape. It’s incredible how much voiceover can add to the immersion of a game and inspire life into the game world. Not only do the units report back when clicked or ordered to do something (which is pretty standard to provide some

Read More…

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
No Comments  comments 
formats

Early Preview Video

Published on October 1, 2012 by in Uncategorized

An early preview video of Galactic Conflict is out. Galactic Conflict Preview from BitmenStudios on Vimeo.

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
No Comments  comments 
formats

AI

Published on September 3, 2012 by in Development

Artificial Intelligence. I still remember when the AI gurus were bragging in the 80ies what AI would be able to do ten years from then. Not even a fraction of these visions have become true, not even 30 years later. AI programming is difficult and none of the IT domains have failed more in achieving

Read More…

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
No Comments  comments 
formats

Back from Outer Space – err France

Published on August 20, 2012 by in Game Design

I’m back from my four weeks of absolutely great vacation and fully motivated to shorten my (ever growing) todo-list. Skirmish AI is up and running and I must say: after several tweaks and a lot of testing, it plays pretty well. It can beat casual players with ease but what’s more important: it usually plays

Read More…

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
No Comments  comments 
formats

Taking a Short Break

Published on July 21, 2012 by in Uncategorized

It’s summer, it’s hot and it’s vacation time! I’m taking a break from the game and go to France for three weeks to enjoy French food, a camp-site with view sur la mer, good wine and good company. It will definitely do me some good to not have to worry about this project for a

Read More…

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
No Comments  comments 
formats

Multiplayer

Published on July 15, 2012 by in Development

Ah, multiplayer. First you make the actual game then you add multiplayer support ontop of it, right? After all, multiplayer just means that the game needs to run on different devices simultaneously and somehow show the same game. We all know that things are not as simple as that. I’d daresay that you either plan

Read More…

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
No Comments  comments 
formats

The Motivation

Published on May 29, 2012 by in Game Design

Before going more into other details, let’s briefly talk about the motivation to develop your own game. I mean, game development is not just fun, it is also means going through a lot of trouble to come up with a good game. The basic question is: is making this game worth my time? After all,

Read More…

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
No Comments  comments 
formats

The Vision

Published on May 18, 2012 by in Game Design

In the beginning was the vision, and the vision was in your head. All games start with a vision. A cool idea, something you think would make a good game. Without a vision, there’s nothing to aim for, no intended experience for the future players. Obviously, most game designers want to make cool games. Professional

Read More…

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
No Comments  comments 
formats

The Life of an Indie

Published on May 4, 2012 by in Development, Game Design

Welcome to Bitmen Studio’s Indie Game Developer Blog. What’s this all about? My name is Mark and I’m an Indie. I’m developing games for iOS devices, so basically for iPhone, iPod touch and iPad. Being an Indie is an interesting experience, it is very rewarding (less so money-wise) but also very challenging. Why am I

Read More…

 
 Share on Facebook Share on Twitter Share on Reddit Share on LinkedIn
3 Comments  comments 

© Bitmen Studios