We bring the Bits together. Designing strategy games for the ambitious gamer.

Posts by markus

The Storm Guard will be released on August 25th

We now have an exact date for the release of the Storm Guard: August 25th! Our latest balance patch is now in beta and it is looking good, we can’t wait for the game to be released on Steam. If you are as impatient as we are, you can still pick it up on Steam […]

Early Access Recap

The Storm Guard has been in Steam Early Access since End of January 2016 and we’ll soon be getting to the end of this phase – time to recap. For us, Early Access was a fantastic experience. Our focus clearly was to get a sizable player base so we can get player feedback and make […]

First Month on Early Access

The Storm Guard has been in Early Access for a month now – time for a short recap. Time goes by so fast, and it was busy times! Our first month in Early Access is over. Overall, we made five updates to the game with a nice mix of bug fixes, balance changes and improvements. […]

The Storm Guard is now available on Steam Early Access

Lord Commander, it is about time: the Storm Guard is now available on Steam Early Access! Assume your position and lead the order in its quest against the ancient dragon and its minions that are threatening the realm of men. Stand strong and do not falter! Here’s the link to Early Access: http://store.steampowered.com/app/409910 Info on […]

The Demon Forge

A mighty demon smith crafts fine weapons deep in the mountains. These weapons are made of obsidian steel, the only material strong enough to penetrate dragon scales. We must descend to the forge and get hold of these weapons if we want to have a chance to defeat the dragon. I’m pretty sure the demon […]

Getting Ready for Steam Early Access

To all future members of the order! We’re getting ready to release The Storm Guard to Steam Early Access, most likely still in January. This is very exciting news as it allows us to put the game into the hands of our fans now and get crucial feedback from a larger community. Let’s talk a […]

Migration to Unity 5

The Storm Guard was migrated from Unity 4.6 to Unity 5.2 which opens up new features. One example is image post processing effects that can provide crisper visuals and better atmosphere. Unity 5 has introduced a lot of changes, including a new lighting model and a new physics engine. We’ll need to do quite a […]

The Storm Guard got Greenlit on Steam

After a week in Steam Greenlight, thanks to your support guys, we got the green light from Valve. This is fantastic news and we’re grateful and happy to have received so many yes votes. We’ll now continue working hard on polishing the game and getting it ready for Early Access. Please subscribe to our newsletter, […]


Today, we want to have a closer look at how armor works in The Storm Guard. You may have noticed that when you right-click on an enemy, it gives you a nice overview about its capabilities, including its damage output. However, when the enemy actually hits you, the damage it does may be way higher […]

We are on Steam Greenlight

Lord Commander, before you can lead the Storm Guard to old glory, we have another cause where we need your assistance.   We must break the gates to Steam!   Steam won’t let us in unless you vote for us and without Steam, you cannot assume your position. The situation in our land requires your […]